Procedural Strategy On AR: Player-Created Worlds With Adaptive Difficulty
Procedural Strategy On AR: Player-Created Worlds With Adaptive Difficulty signals where interactive entertainment is heading over the next few years. Studios in North America and beyond are pairing design craft with engineering so players get richer play. Historically, leaps from cartridges to disks to digital storefronts changed how games were built and sold. Cross-play and […]
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